The witch king - the hottest Destiny
I have the campaign missions of Destiny 2: the witch king in several so-called sittings played, not in a piece. And that's what I want to mean. For example, if I think about the campaign of the past enlargement beyond the light, then that was such a harmless walk through the icy widths of the Jupiter moon Europe and has not packed me as well as well, among other things.
- beyond the light was a shit, sorry
- Storytelling you have to learn first
- The difficulty is important!
- And the story...
Keyword walk. If the fight against an eerie threat that you do not know yet and you do not know much more than you want to kill everything, not much challenging than opening a planetary chest, then you take this Scary threat No piece serious. Apart from that, the campaign felt pretty short. The first confrontation with Eramis, then her lieutenants away ballers and already the fallen on the collar. That's it? Yes.
beyond the light was a shit, sorry
So... let me talk to clear text: Eramis was an absolute fail. There was any accidental chief chef therefore and presses us with the power of the darkness. At the same time, a character known from Destiny comes back, the fallen exo, as if she had no time to explain why she has no time to explain what to explain something, and brings us Stasis. The moral struggle light against darkness, because so far only the light was our employer, moved into the background.
Because... Wayne... I can not even find exactly why I found the campaign from beyond the light wrong and unattractive. But with inside into the whole lame story desorman also plays that our enemies fall like the flies. A NONAME opponent and its noname accomplices, which also no longer has driving than any other noname counterparties. So please. It will now be aware of me now in retrospect, now after I played the Savathûn campaign: I felt like you wanted to sell me with the story of beyond the light for stupid and give an extension long in Ballenparadies. War Council The Vanguard: The story takes a crass of turn, because good advice is expensive. Source: Witchenkenigin campaign
Storytelling you have to learn first
That the people of Bungie purely more on the point of view of the storytelling, which was then revealed in the period after the release of beyond the light. With the seasonal stories, I got to know a completely new (or shocking old) friend (enemy): crow. Crow is actually dead, but was revived by a spirit (and thus traveler) and is recently a guardian. Just like my character. Why I know that crow would have to be dead? I shot him and there he was still a Ulde Fucking Sov. At that time, in the Forsaque campaign, he had the best Destiny hero of all time on the conscience: Cayde-6. But if you are revived by a spirit for the first time, one loses any memory - one thing that plays an important role in the Witchenkenigin campaign. Uldren did not recognize me. And not. And so he is now crow.
Then there was the season story around the attack of VEX on the last city, was steered by unknown powers. He brought us new allies with Mithrax and his buddies, who were fallen that even in the city was allowed to raise their quarters. The whole thing was overshadowed but from the betrayal of Lakshmi-2. And from the secret colleagues Savathûns, who has seemed to our ally Osiris. And then there was of course the ritual Mara Sovs: Savathûn, Schar Queen of the tunacy and the intrigue and thus archefeind material, wants to be free from the Wurmgott, who gives her an infinite life. And of course, the ritual of the Queen Mara Sov does not run according to plan and the Shared Queen Savathûn revises laughing from her prison.
Yes, the season stories are not quite as gripping and extensive as the campaigns of extensions, and you have to prove a lot of observation and read a lot between the lines to understand everything. But I think that the seasons of the past enlargement have lifted a completely new, narrative level. I would have agreed with many things for the witch king. But I did not even be able to anticipate what crass twists, challenges and battles expect me! Ikora has a heavy packet in the campaign. No. We do not mean the worm. Source: Witchenkenigin campaign
The difficulty is important!
I will not spoil a lot, really not. What passed storytellically, I will eventually record that differently, but if you already played the campaign, you know that many important key information for the Witchenkenigin campaign will hide in the previous paragraph.
In general, however, I would like to congratulate the people of Bungie, but finally to offer legendary difficulty levels for the campaign - and right away from the spot. You do not have to unlock the legendary mode, but can choose it from the beginning. Super. Because that makes some of the missions that take 20 to 30 minutes, even crisp. Sometimes the puzzled challenge for the next one and a half hours. And not trivial. This is important to help people who are not obsessed by the Lore, that Savathûn and their henchmen are pretty bad fingers.
Apart from that, the missions of the campaign were designed more like self-contained dungeons and rewards in between and again with Loot, if you master a particularly difficult passage. If you do not have Bock on the story anyway, these legendary dungeon missions of the campaign grant a lot of other incentives.
There are also some mechanics introduced into the game, which we probably will encounter several times during the season. These include farm portals and their symbolism, crystals that need to be destroyed and of course the depthblick mechanics, with the hidden paths are revealed. Even if one does not interest the Lore, the fighting arenas, jump passages and boss fights are simply interesting. And the closing fight, unlike the against Eramis, just deserves the name "Hammergeile Kackschwieriger Super Class". Sorry. It's so. The fight is divided into a wide variety of phases, surprising and sometimes just as tough and annoying, as I expect it from the conclusion of a campaign. Really cream. Spoiler: We do not say anything. But this character has looked at Merkel, it seems. Source: Witchenkenigin campaign
And the story...
I would not be convinced of the gameplay. If the campaign has not dealt with her gameplay turns and challenges decent. Then I would probably be full of solder at the story that is told. That's... I can not put it into words. There are really surprising things in it. Joy. Adventure. Drama. Pain. Argh. So far, I played every campaign of Destiny and the red battle, the original Destiny-2 story, which has been exchanged in the meantime, has woken up similar emotions with me. Only they are 1,000 times stronger in the witch king. Really: The Witchenkenigin campaign is the best I've ever seen story-technically in Destiny. And I hope the Stories of Lightfall and The Final Shape will overflow this again!
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