[Interview] Big Game Studio, looking at Ani-style graphics `
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'The graphics and trendy Mobile RPG development, which seems to see one animation, and the start-up Big Game Studios established on October 20, 20, is a vision. Big Game Studio is now the first anniversary of the establishment, but it is a place where the development of 'seven cities: Grand Cross' is a place where the industry's various careers are gathered.
On the 19th, I started appealing to a new work, black clover mobile using the IP of popular comic Black Clover on the 19th. And on the 21st Surgeon Office Open event, we are introducing those prepared for users in earnest while revealing another new 'Breakers'.
In addition to domestic as well as global game studios that will be recognized as an animated style graphic and impressive game in the global graphics. What is the vision to be 2022 and the vision in 2022? You could also talk to the Big Game Studios, and the Big Game Studios, and the Big Game Studios, and the Big Game Studios.
News 'Black Clover Mobile' During development in 2H022, graphics and storytelling show that they can convey the impression of the original
Warning: Can only detect less than 5000 characters
I will tell you that you can go beyond the animation, I will preach that feeling that the world is going around Graphics that can be impressed, craftsmen, Big Game Studio
Q. Last house opening ceremony seems to have been a lot of Keywords 'emotional', 'touching' among the goals that Big Game Studios pursue. I wonder how to put it in the art field.
In the past, I think that one game, which has a tendency to focus on one theme. RPG Cotton Adventures and Growth, Action is a gorgeous and manipulation, this way. But now there are numerous experiences in the game. And the users continue to experience the complex experience and want to get a higher quality. I think the standards for satisfaction are high. In order to meet this, I would like to feel impressive and sensitization in playback to play the game.
If so, the problem of 'impression' is a problem, and we think we should be all satisfied in many parts. Gameplay as well as graphics, the storytelling that reveals in the process, is that everything is satisfied.
Actually, I think it is a really difficult concept to be impressed. It's like a fairly difficult to make a film that touches a movie and a cartoon. But I would say that it is our vision and the driving force to make such a work.
Q. If there is an opportunity to join the Big Game Studio?
I worked with Choir Joe Young's representative and seven caterpillar development, and I was confident about vision, technology, and members who would make a game that impresses the user at that time. ' Oh, with these people, I want to make a game that can be impressed by many users in the global market.
The goal of our big game studio is to impress the world as well as our country. It's a vision. A game that utilizes a famous IP is one of the methods. I am familiar with many users, so it's a path that I can easily reach. Of course, many of our members have been experienced by using renowned IP, and they are experienced in the field.
I will make an IP game, but I will make Japanese IP games. It was one of the ways to tell you impression, and it is worried about many in the company. One of them is a brake course.
After the company was established, it has begun to develop brake first as a goal of being able to deliver impressions to users with its open-world collection RPG, and its own IP. And after receiving the support of the bus, it has been a chance to make a game using IP, and black clover mobile development has begun.
It is the advantage of our studio, and I think it is a strength of this studio. I do not want to be able to make a synergy that we can get synergies when we proceed with both projects. Based on this, we will take both rabbits and quit all the rabbits to make a satisfactory result.
Q. If directing is gorgeous, it is attracted to eye-catching. How do you want to overcome this?
I think it is important to give the user to the user. Of course, it will be a repulsion of course if anyone is forced. But I can do it when I want to do this, and if I want to see you when I want to see it, I would not have a big problem. If the user can proceed to the tempo that the user can proceed to the desired tempo, do not have a problem.
Q. I know it is adopted in many areas, how is the art sector?
Of course, I am also part of the art. Black Clover Mobile is scheduled to be released first, which is focusing on this way, and Brakes is also a situation that is further necessary to develop.
Q. I heard that black clover mobile is expected to launch in 2H022. However, it would be not only to release the Self-IP New Bracers to the update schedule, as well as the future, but I would not be able to overlap my IP new braces development on the schedule, but I would not be able to digest a schedule as a regular process.
First, it is right to focus on the black clover. And say that the progress of the two projects put into force a smooth scale on each project this senseis not. Black Clover is the first game to launch mobile and focused more on there.
We started to develop right after I said earlier Breakers is a company founded and black Clover Mobile began in June this year. Before Black Clover Mobile will start Breakers had been a certain amount of progress beyond the prototyping. And then, through the R & D aims at becoming the best anime-style game and had accumulated the processes and technologies, while also sharing its know-how to develop a mobile Black Clover was a great help.
In the art team member development team composed of seven deadly sins, as well as many who have come from the veteran eminent companies such as NC soft, People. Its personnel are also working with the mindset of becoming the best anime-style games.
Sinai Dakota inspired a new animation, The Breakers Containing both the first love putputham and understated look, various variations and transparent background Open World RPG
Q. The new IP self-Breakers have been introduced have received a lot of inspiration at the time would have been released from house opening ceremony, Dakota Sinai's animation director. To revive that feeling did you pay attention to what point?
The subjective idea whether I would like to win together, Dakota Sinai look at the animation director of putputham first love, beauty and vast background, and elements sympathetic to buy jakhwaga many wide variations representing a wide range of people living in it from various angles.
Even when the goal was to make the Breakers want to give the impression for many users. So I focused on that aspect of the animation director Dakota Sinai. The feeling of first love with a beautiful backdrop, and not shift to any one style, creating a game that breathes the various characters living itgekkeum many users will be satisfied as well as the user should subculture that direction Breakers are seeking? Of course, not just miss a subculture style and look that pushes contained therein.
Q. Dakota Sinai ve you could fall even talk about the light of the implementation of the unique bright transparent background effects, and this, as mentioned earlier coach, I would like to implement would quite difficult in view of this, based on the cartoon rendering of the game from the original.
So we see it several times a maker of Sinai Dakota director and crew. I tried the Builder take a lot of pictures and downed another try as many angles in order to save its unique atmosphere. Also undergoing work retouching your photos based on mango yo. In the whole process because it clearly would like to express their feeling to think you can come such a result, it is clear Tōkaidō we want to express. I will say it was poured into a several way to save.
Due Diligence game you see when you create an asset pictures can be created, similar to some extent, the animation style is another's another problem. We are trying Moro multiple characters serves the finest quality in anime-style game. The key here though other issues of creating an open world in. When implementing the wide world to do animation style I've got to worry what to do.
There is a tendency for developers to create animation style game in the country are concentrated in character, but fortunately many have experienced during our development team created an open-world game, also saw a lot of experience in the open world created in the background, you know-makers.
Of course, even if the style is realistic that there are many experiences, animation style is yet another problem, though. In fact, due diligence open world game I Harold much development in the country, and the know-how that's easy to eat a relatively gaseous written elsewhere. But this experience made the open world of the animation style is almost no eoryeopgin try. Yes, but as I mentioned earlier, we are There are other developers who have experience created the animation style game. The animators also rewrote joined. I would like to style would not have made the experience different experience, an experience that made animation, anime-style game that made the open-world game can gather a quality.
Of course, what it is not long, sloppy challenge as the other direction that whilst attempts. But to overcome the difficulties, and I'll show satisfactory results.
Q. Open to the world as RPG, if the graphics quality shown in the screenshots released before the open world is not going to equal the feeling to return to the mobile. It also supports the PC version?
One is considering a mobile first. The same as the black clover mobile and mobile is the main, but I am making a downgrade when it applies to mobile PC based on the progress as the development and optimization according to the mobile. With regard to other mobile platforms it seems to be able to tell you again in the future.
Q. Even though such a fantasy steampunk mixed from the real medieval, there is a wide range of variations How is the world of The Breakers?
There are many variations in fantasy, as he said, the Breakers Nagoya to put many aspects. The default is a fantasy that we often think, what we're going to release its own view of the world, many here.
Q. Dwaetneunde recent games have adopted the tone collected during the Open World RPG-type presentation to the lot, how about The Breakers?
It is being developed based on the real-time action.
Q. Finally, a word to thank Black Clover mobile users and wait for the Breakers.
We are always working to develop a dream motivation users to play and make games that you can feel the pleasure again impressed. We even while playing the game felt the emotions and excitement, we have brought the dream to create such content. To show the fruits came whilst contemplating the yeonguhae to you are trying to satisfy.
First, I would like to show the vision and goals we dreamed to users in your 2022 Black Clover Mobile, 2023 The Breakers. Since then, we'll do our best to impress while enjoying a game we created, and yet be satisfied.
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