Escape game Escape Simulator -In Simple and Powerful Room Editor [Developer Interview]
An interview with the developer of the new indie game I m worried about this project. This time, we will deliver a mini-in-travenge to the escape game released on October 19 for Pine Studio development, PC / Mac / Linux.
This work is escape game as its name. The player aims to find a clever mystery and escape from the closed room while looking for clues in the closed room or combining items. Room editor is also included. If you are concerned about the detailed game content, please visit the play report. Customary to Japanese.
Escape Simulator is delivered for 1,520 yen.
— First, please introduce yourself.
Boris pine Studio Boris. We are crazy about developing funny puzzle games in Croatian s small game studio. Our particularly famous games are Faraway: Puzzle Escape and SEEM: Speed runners from Hell.
-Why did you start developing this work?
Boris We started games in 2012, but at that time I made some small escape games. The number is more than 40, and it has become good at making such a game as well as themselves. And we wanted to create an ultimate escape game and made this work.
— Please tell me the characteristics of this work.
BORIS This work is probably the most ambitious escape game on STEAM. You can play alone, and online cooperative play is also possible (the best is 2 to 3 people, but you can play even more than that). The player moves, examines, threw it and destroy it! In addition, a simple and powerful room editor is equipped with a simple work, so you can create a room and share it online. There are more than 500 rooms made by the wonderful work community already!
— What kind of person do this work do you want to play?
Boris, regardless of men and women, it seems to have enjoyed this work for people aged 16 to 40 years old. Many are people who have played real escape games, and they want to learn the mystery with friends in the digital world and experience the feeling of escape.
— Is there a work affected by this work?
This work is influenced by the Boris real escape game. I wanted to simulate that realistic feeling in this work.
— Did you have an impact on development by new coronavirus?
Boris There was no influence of new corona. We have already developed remotely for about two years, and everything is moving smoothly.
— Is it okay to deliver and monetize this work?
Boris Yes, both are fine. When you do, please put the link to our Discord and Twitter. I will look closely! (smile)
— Lastly, please give a message to the Japanese reader.
Thank you for your thanks to the Boris Japanese players. Thank you!
--thank you very much.
◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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