The Tompouce Retro Blog


The Super Nintendo is a family console, good child, with games in general well realized, and who want themselves above all accessible. Is it not after all the wish of Nintendo, as a prolific developer that it is an advised builder? Certainly, this is the case of a huge majority of the titles that populate the ludoth library of this exceptional machine. But today, we will take the opposite subject, and speak exception. Because, if all the developers seem to respect the desideratas of Big N, some little clever will go rushing into a bold breach to better get out of the lot. This niche is that of the titles so hard to finish that they turn into real pieces of bravery. Update, without help or cheating code, is not within the reach of anyone, and certainly not within the reach of the average player on Super Nintendo. Retent of heriters of a line of titles to the superhuman difficulty on NES, they do not have to blush from the comparison.

Who are these developers with twisted mind, who go on purpose, adjust the difficulty of their games in order to make them intentionally impossible? That's what we're going to see today. We will see that many of them have in the end, tried this bet with more or less success, pushing the cursors sometimes very far. You understood it, we will not necessarily listen to the playful qualities of these games, even if the selection of the day as you will see, is of good quality in this area, but of their only difficulty. And there are things to say, a sacred selection to perform as you will see. The greatest developers who did not hesitate to put our nerves in tough test. Believe me, you will be delighted to arrive, finally, exhausted but delighted, at the end of these damn titles! Courage my dear, and forward to discover the top 5 games so hard on Super Nintendo, that you will inevitably be proud to have finally finished.

Number 5: Super Star Wars: The Empire Strikes Back

Certainly, the path that must guide you to the control of the force to make you a worthy knight Jedi is long and pitched with pitfalls. Yoda is becoming reminded of it for many decades now. Yes, the very classy episode V, the Empire against attack is possibly the darkest of the films in the series, it is heard. But despite all this, Lucasarts has clearly spoiled us with this transposition on Super Nintendo of the film of Irvin Kershner, pushing the players in their entrenchments, and this in order to see the right to lose, in the company of Luke Skywalker, this Satané Duel against Dark Vador. Yes, Super Star Wars: The Empire Strikes Back is an excellent action game on Super Nintendo, it is beautifully realized, judiciously uses the capabilities of the console, and it is accompanied by John Williams's epic music, which fortunately will motivate you to continue the adventure. Because motivation you will have to have. From the first moments with our heroes, where you will be launched on the vast expanses of snow and ice from the planet Hoth, the enemies approach you from all sides, soil, tunes, the danger is everywhere and permanent. It will very quickly learn to master your laser sword and blaster to get out. Difficult task for young Padawan you are. In the end of a frozen cave, a boss with as many points of life as you have already died on the counter to reach it, wait for a firm foot. Good luck to overcome, and pass this ... first level. Excellent news, the continuation of the program looks just as pleasing, and that it is on pure platform phases or some passages that are moving forward to the them up shoot, the difficulty remains high. Arrived on Bespin, the game is still and always the same: you go to drool, and until this famous duel between father and son. Because yes, even if you will end up escaping the claws of Dark Vador, like the events reported in the movie, you will first defeat the Lord Sith in a duel with the laser sword with difficulty ... superhuman . Good luck, and that the force be with you!

Number 4: Fire Emblem: Thracia 776

On January 21, 2000, Nintendo and Intelligent Systems are decided to give a follow-up to the superb tactical RPG, Fire Emblem: Genealogy of the Holy War. and as strange as it may seem considering the date announced, this happens again and always on super Famicom. The console may no longer offer regular outputs of new titles for more than three years now, fire emblem: Thracia 776 will see the day on a console more than at the end of life. So to celebrate this, Intelligent Systems, which suspects that his game will touch a specific category of players, ie hard, will give it to heart. You found Fire Emblem: Genealogy of the Holy War Difficult? You are not the only one. With its complex gaming system, and its gigantic cards that allow very long and exhausting battles, we are well in an fire emblem, and any death of one of your characters is definitive. Hard to make a reason and give up at the last moment a loved one to his fate, while we have been bathed for long hours tirelessly. But all this is nothing, next to what awaits you in fire emblem: Thracia 776. In this sequence, luck and a few moments of reflection do not suiffe to get you from business. No, here each movement counts, each attack must be carefully prepared, the rule of the stone-sheet-chisel that operates on the series and influences the power of the blows carried by your men according to the weapon they own is more than ever to respect the letter. You simply do not have the right to the slightest mistake. Your troops could die everywhere well placed? Now, even alive, they get tired on the battlefield and sometimes will have to rest, leaving on the front of the lower units to be massacred. A mage has the good idea to fall asleep at the beginning of battle? I hope you have enough to wake up your unfortunate fighter, on pain of seeing him sleep throughout the battle. Do you want to attack this roofe on his throne? Good luck, the latter attaches him inhuman defense bonus. Everything, absolutely everything, is made to put you sticks in the wheels. Good luck to overcome this beautiful game but a brutal difficulty!

Number 3: Zombies ATE My Neighbors ****

Lucasarts is definitely a big clever. Not happy to get drovering with his flagship license, Star Wars, he enjoys Konami's aura who publishes this zombies Ate My Neighbors, _ to offer a title with outlines that flower good excellence and reminds us furiously successes of the prolific Japanese developer on the console. We happily remember the _turtles in time, Tiny Toons Buster busts loose and other spakster, as grandiose ... that abordable. We thus start in this hunt for zombies full of hope, and we are not disappointed, the title is pleasant to take in hand, has a lot of humor, the Level Design is smart, and the enemies within our reach. This progresses through these first levels properly and finding a lot of fun there. And then ... things go bad, the fourth internship begins, and we find ourselves overwhelmed with enemies, which could still get along so in return we have weapons to defend ourselves. But these have all limited ammunition, and we find ourselves quickly, very quickly without much getting on hand to defend themselves. To add a little pepper to all this, the Level Design becomes gradually devilish, and the levels are transformed as your progression in real labyrinths in which you will lose yourself end, before obviously, to make you occur by A horde of fury enemies. You start understanding what he returns, and the hell in which you are committed to. All right, then let's admit that you arrive, after a lot of difficulties, finally cross this fourth level. Congratulations to you ! Another three or four levels of this caliber, and you will be without any doubt the end of the adventure. It's beautiful to dream ... Levels are tired tirelessly, always aside and you still do not see the end of this Dantesque game. Patience, the title consists only of ... 48 levels! A straw. At the end of the effort, should I still take the time to clarify that the final boss is absolutely bestial? I think you understood, Zombie Ate My Neighbors is not to put in all the hands. These zombies are really not very friendly ...

Aether Raids Offense Became Braindead... [Fire Emblem Heroes] Number 2: Super Ghouls' N Ghosts

Can not talk about Konami, not to mention Capcom. This virtually immutable rule is obviously worth Super Nintendo, and just as much on this particular theme. After zombies, so places with ghouls and ghosts. The third episode of this series of the Ghosts' n Goblins did not fail to his reputation, and behind his superb armor, our dear little Arthur, certainly hero without fear and without reproach, will drool like never. Finish in brief will be a lesser evil, since here it will mean that you are still alive ... for a few seconds. Super Ghouls' n Ghosts is clearly a title without concessions, everything, absolutely everything is done to ravel the player. A second inattention, the slightest jump badly executed, the slightest step forward without thinking, and it is at best underpin that you will find yourself, except in the state of skeleton. Not happy to have enemies always redoubly placed to hit you, these arrive in numbers. Some of them have particularly annoying and unpredictable displacement patterns. This good old Gargoye Firebrand wins the most annoying enemy's palm ever crossed in a video game. Of course, you will also need to avoid falling into the water, in a hole, or worse, on an extent of mortal peaks. Even more unfair, the treasures that are your only possible source of Power Up are also ... filled with potential pitfalls. These may contain traps, or worse, powerful enemies that will not hesitate to take you fatal blow as you hope, weak you, can put their hands on a weapon a little more powerful. Arrive at the end of this super Ghouls' N Ghosts is already a real flavor in itself. But you know what ? Yes, of course you know, if you have already completed a game of saga. You will have to start the game again a second time, in order to finally face the last last boss of the game, the gigantic and infernal sardius. Cherry on the cake, as if it were not already difficult enough, you will have to defeat it with a particular weapon, which as by chance ... is a conserner weakness. Thank you Capcom, allowing Nintendo to multiply the sale of new super Nintendo controllers. There was a lot of breakage with this super ghouls' n ghosts ...


Number 1: Hagane: The Final Conflict

I usually removes extremely frustrated from a part of hagane: The Final Conflict. And for good reason, the game may be interesting, relying on a panting action, a classy hero with a panel of important possibilities and a realization of very beautiful invoice, it remains unless his difficulty never stops leaving me on the tile. Inspired quite widely from a series as ninja Gaiden, it does not forget the passage to also transpose its legendary difficulty. Accustomed that you are to see a myriad of enemies appearing on the screen, you will not be out of time, but story to push the plug a little further, these are now with an ability to cash your shots repeat. Some are real PV bags to resume an expression generally used for some RPGs, or your enemies seem invincible so much you have to hit them before seeing them biting dust. Certainly, your hero has a sacred Arsenal and Pannel of blows to overcome his most retrol opponents, but still need to master those chain to perfection to hope to place them wisely. Good training, and good luck ... As if this flood of enemies was not enough, each level is seen in addition embellished with phases of particularly demanding platforms. Reaching a height or a long distance can be more trapping than it seems, and will test your ability to perform a double saving jump. Easier to say than to do so much maneuver requires tact and fingering. Wait to see the scrolling scroll at high speed and put you crazy pressure to make such bonds. HaGane: The Final Conflict does not offer you absolutely any respite in these moments, and your nerves will have to be solid steel! Have I forgotten to mention that levels do not have a checkpoint? It is the least of things when one speaks of a title with the superhuman difficulty, worthy of appearing at the top of this ranking. HaGane: The Final Conflict is certainly a cult title, with very many qualities, but not to put between the hands ...



Of course, it has been a less obvious strand to find very difficult titles on Super Nintendo than on NES. But abusing the difficulty remains under the 16 bit, a trick of many developers, often to ensure a better life of their games. In this context, no need to clarify that the only representatives of this top 5 will not be enough to go around the subject on the issue, and that it will have to expand the panel. Why not start this list by a developer who has clearly engulfed on the title niche to the superhuman complexity, and who, if he did not have the honors of the ranking, deserves a top 5 to him alone so to list its most difficult games. I want to talk about this good Ocean Software, which makes the powder speak with games like Jurrasic Park or The Addams Family Pugsley's Scavanger Hunt. Good games, who rely on recognized licenses, and who ultimately have Rent the youngest owners of Super Nintendo. In a pretty close style, Virgin Interactive Lion King_ brings together the same qualities. This sataney level in color in the middle of the fauna of the savannah will have had nightmares to all the cubs in grass.

We must believe that you put in the skin of animals leaves the right to developers to make you drool more than reason. Battletoads in Battlemaniacs or EthyWorm Jim 2_ are two shouting examples of what I advance, and rare are the players to have seen it. Often, these same teams benefit from proposing a sequel to their game or their fetish series published on 16 bit, to maintain the difficulty that made their happiness on 8 bit. This is the case for proposals such as _ contra 3: The Alien Wars, R-Type 3: The Third Lightning_, or * Castlevania: Dracula X with his last Boss completely abused. The megaman series, especially with _ Megaman 7, _ and that even if the megaman X series is not left out, also continues to supply its saga legend for fierce players. Finally, the difficulty sometimes appears where we do not expect it. As for example on _ actrarier 2_, whose long levels, stuffed with enemies and jumps that can be achieved are part of the exact opposite of what his elder proposed. To conclude, produced! Known developer of the lovers of the 16 bit of Nintendo will make the impossible: Make RPG The 7th Saga, a game so difficult that it will happen to even disgust the fastest roles. Sacred Performance! *

Do not hesitate, as you have used here, to share your most beautiful rage and frustration experiments on the Venerable Super Nintendo. With its design that invites us to conviviality, the contents of certain cartridges had inevitably shocked. Let's try to count together the amount of controllers that have completed their lives on the wall of your room or your living room ...

And very quickly for a new top 5, which comments requires, will be beautiful to the cherished child of Coubertin ...


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