Conversation point: As the Metroid Prime 2D game created by fans is closed, what is your position regarding Nintendo demolitions?
Image: Nintendo.
Today early we report that another Metroid game of Awesome Aspect made by fans, a reinvention in 2D of Metroid Prime this time, closed after the creators received an inevitable statement of cessation and desist. Nintendo was not specifically named, but there are no prizes for guessing the company related to certain games that has paid this project.
It is a story that we have heard several times over the years, perhaps the most memorable with am2r , a 2016 remake by Fans of Metroid II: Return of Samus of Game Boy in a super Metroid style of 16 bits Nintendo's own Remake of that game, Metroid: Samus Returns of Mercurysteam, was under development at that time and launched the following year, but even if that had not been the case, the lack of a similar project that develops internally not I would have done it. He altered the response of Nintendo to a game that uses the company's characters and the intellectual property that is available, regardless of quality. In fact, the resulting quality and confusion that could create, did you nintendo this? - It could possibly attract an even more detained scrutiny by the Legal Team of Shuntaro Furukawa.
Even though we have been here many times before, there is inevitably a reaction from a group of fanatics that Nintendo is being too litigious, unnecessarily fussy and even frankly rancid when it comes to closing fanatics or withdrawing support. The company has an uncomfortable relationship with the SMASH BROS fan base, for example, and withdrew its support for a tournament using a modified version of Super Smash Bros. Melee.
We would say that the reason why Nintendo cares so much for fans games is quite clear: not only the company will want to 'protect' its intellectual property and its reputation avoiding associations with projects that has not developed or examined personally, but it must also Be seen as discouraging and that seeks to prevent copyright infractions actively or run the risk of becoming vulnerable in future legal disputes. Giving the fat view in a single case feel a precedent that opens the door to headaches for copyright in the future with other potentially more atrocious projects.
Nintendo should also seem daunting and that it seeks to prevent copyright infractions actively or run the risk of becoming vulnerable in future legal disputes.
This does not consoles frustrated fanatics who see the cessation and withdrawal as unnecessary actions against the communities of fanatics who express love for the games and characters of Nintendo. The most passionate developers invariably do not seek to obtain monetary profits, then, why close these projects?
The Nintendo approach contrasts with the relaxed sega posture with Sonic fan games, that is safe. In fact, a representative of Sega came to say that when it comes to Sonic games and art made by fanatics, as long as it is not earnings, there is usually no problem. Sega and Nintendo are very different companies with very different commercial prospects and interests, but it is a comparison one by one for many fans. It could be argued that the existence of Mario Maker Games tacitly recognizes and takes advantage of the enthusiasm for the content created by fans, but they will not satisfy everyone and there are no signs of Zelda or Metroid Maker on the horizon.
It is a complicated situation and certainly causes friction between Nintendo and a section, a more vocal and enthusiastic section, of its fan base. There is a convincing argument that Nintendo, in fact, is showing considerable indulgence by allowing projects to become a reality before liberating the sabbers. After all, AM2R may not be available on the creator's website, but the Internet is the Internet; Once it comes out, that genius will not return to the worms tube. You know, we know and Nintendo knows.
If you want to play full AM2R at this time, there are forms and means. There is also wisdom in the idea expressed in the Tweet below:
The trick is to do what the boys of Pokemon Uranium did.
Never mention a word to anyone, finish the game completely, get it on a Friday after work so that people have all weekend to download it before Nintendo realizes and send a C & D on Monday when it is too late.
- Ben (@dragonnexus) August 27, 2021
Certainly we would question the notion that reporting on fans's games is the signal that legal eagles are waiting to take action (a Prime 2D demonstration was launched in April, remember), but the fact is that once a project The public space is underway, it is only a matter of time before it is large enough to draw attention. The team behind Prime 2D had been working for four years, and the results speak for themselves, but know how Nintendo has reacted in the past, publishing a demonstration before its completion was always going to be risky: the statement published by the team He recognizes it. , but it says that it was the right choice for our team, and we do not regret it.
The frustration of seeing a project of such a promising appearance rejected before its completion is understandable, but the regularity with which the Nintendo legal department sends cessation and desist is now theme of memes. Regardless of your opinion, is someone really surprised by this result?
The production values in Prime 2D are incredibly impressive. (Image: Nintendo Life)
Let us know your thoughts about Nintendo's approach to close fan project as Prime 2D in the survey below.
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